LOCALIZE YOUR GAME

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1 - Easy submission

USE OUR WIDGET TO EASILY SUBMIT YOUR FILES WITH ONE CLICK

2 - ALL FORMATS SUPPORTED

Google Spreadsheet, XML, JSON, .STRINGS, CSV. Just drop it!

3 - LOCALIZED ZENDESK SUPPORT

Have the market but not the headcount or language skills to reply? Let us take care of it. 30 min turnaround time.

4 - LEVEL 99 TRANSLATORS

Our expert gaming translators can't level up anymore!

A FEW OF OUR MOBILE PROJECTS

WHAT OUR CLIENTS SAY

"Transfluent gives us the control and transparency we need to handle a complex, ever-changing product. At the same time, they silently manage the translation pipeline so we don't have to worry about irrelevant details. We worked together to set up the best process for our use case, and couldn't be happier about the results!"

Small Giant Games

"Transfluent gives us the control and transparency we need to handle a complex, ever-changing product. At the same time, they silently manage the translation pipeline so we don't have to worry about irrelevant details. We worked together to set up the best process for our use case, and couldn't be happier about the results!"

Small Giant Games

ABOUT US

OVER 30 YEARS OF COMBINED GAMING EXPERIENCE

Both Jani and Laura come from the gaming industry. Jani (CEO) worked for 25 years at big gaming studios such as Remedy, Housemarque and also at Westwood studios and he has recently launched a new mobile game: "Utopos".

Laura worked at Supercell for 2 years and ran her own game localization company for another two, she has managed over 50 game translation projects, and is also a board member of the IGDA Game Localization SIG.

RECENT POSTS FROM OUR PODCAST AND OUR GAMING BLOG

PODCAST

Episode 9: Ilari Kuittinen, The Oldest Gaming CEO in Finland

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Ilari is not old, he’s super young actually. But he has been running Housemarque for 22 years, quite an achievement! They pride themselves to be the oldest gaming company in Finland, as they were founded a few months before Remedy, and were pioneers in founding what is now a thriving industry of more than 2700 people. In this episode we chat about the early days of the Finnish gaming industry when there was only about 20 passionate young guys making Amiga games, about how Housemarque found its identity making incredible experiences for selected platforms and about the tough times as well (YOU KNOW HOW MUCH I LOVE TOUGH TALK!).

Hope you love it, and you forgive me for not posting for 3 months!

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BLOG

Units of Measure in Gaming: Metric System or US System?

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There are three countries in the world that don’t use the Metric system: Burma, Liberia and the US. The rest of the world uses the Metric system which makes it fairly simple when it comes to localization. However, units of measure need to be considered and dealt with carefully when it comes to the localization of … Continued

The post Units of Measure in Gaming: Metric System or US System? appeared first on WordNerd.